Konferencia-menedzselő rendszer, NETWORKSHOP 2022

Betűméret: 
Oktatást segítő gamifikációs alkalmazások, mint szakdolgozati témák
Attila Perlaki

Utoljára módosítva: 2022-12-23

Absztrakt


Gamification applications for helping the education as topics of diploma work

There are disagreements regarding the expectations and possibilities of gamification in education.The main issue is the lack of qualified human resource familiar with the topic, the other hurdles include non-ideal software tools, as well as skepticism regarding the merits of this method. As a consultant of students in information technology, I have attempted to purpose subjects in development of educational applications. Knowing the limitations of inexperienced (student) programmers, we are searching for novel ways to utilise easy-to-use software tools in a successful manner. One of the best choices is a game engine: students can focus on the desired outcome, without getting bogged down by low-level programming details. Once the method is successfully demonstrated with students, it can also be expanded to include others who are not professional programmers, for example educators, who can apply the same principles in teaching their own subjects.

Keywords: gamification, education, software development, game engines

https://doi.org/10.31915/NWS.2022.4


Teljes szöveg: PDF